Hi folks,
Finally some fresh website and a place for discussion!
I was working with Cocos2d-X, Kha and Godot recently so I wanted to check on your thoughts in regards to Heaps vs. Cosoc2d-X, vs. Godot vs. Kha and ask some questions about it.
- Is there a benchmark to compare it with the aforementioned frameworks (I’m aware that Kha is not an engine though). Maybe some of BunnyMark (just to have some numbers as it’s not a representative benchmark)?
- IIRC there was some “friendly agreement” using/implementing Kha as a backend for Heaps. What would the benefits be (better performance, more targets, more stable etc.)?
- Godot has some nice editor. Is Heaps/Hide aiming to offer the same functionality?
- Pros/Cons compared to Godot/Kha
Thank you for any input and thoughts you are able to share!