Dead Cells physics engine

Sooo i’ve finished Dead Cells on Nintendo Switch. I must say the game is SUPER responsive, controls are butter smooth.
I think about making my own game (like 10 years now lol) and I think heaps is a good choice.
So I’m wondering if Dead Cells game uses one of open source physics engine or is it custom made for this game?

I think it’s a custom made one. the user deepnight is one of the game developer. he says that he used his template file (github.com/deepnight/gameBase/). It uses Grid coordinates. even the collisions are custom made one(literally)

i mean in heaps we have x and y; just the resolution of the monitor;

but in his gameBase template file it uses cx and cy (grid coordinates) where there is grids like in the level map…

I am not a perfect explainer… check out his tutorials on deepnight.net

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For anyone wondering why Dead Cells controls feels right, you can get an idea with this talk at gdc from Sebastien Benard.

Controls are at → 12:30