Future support for GPU Path rendering (vector graphics)


#1

According to an old thread (titled: “Is it possible to smooth coarse graphics?”) the current work-around to achieve anti-aliasing for vector graphics is to treat it as a texture; drawing it at twice the intended scale and then shrinking it by 50%.

Not really a fan of that technique. Apparently, there is the option of using the GPU to render smooth/anti-aliased vector graphics directly, which promises to offer better fidelity.

Found a few papers on the topic that makes the approach seem viable:

  1. Massively-Parallel Vector Graphics
  2. Efficient GPU Path Rendering Using Scanline Rasterization

Are there any plans to support/implement GPU based path rendering in Heaps at some point in the (preferably near) future?