h2d.Interactive tile/rectangle remains invisible

I added a button to my game and the button is an h2d.Interactive instance. It works good for now but unfortunately the button doesn’t get drawn. It says in the code, that backgroundColor can be defined so a tile gets drawn.

public var backgroundColor: “If set, Interactive will draw a Tile with [width, height] dimensions of specified color (including alpha).”

Is it maybe that I missed a step, maybe I have to call
override function draw( ctx : RenderContext ) ?
Or the instance must be child of a h2d.Flow ?

Thank you. :slight_smile:

my code

var w : Float = 128;
var h : Float = 64;

var button = new Interactive( w, h, s2d );
button.backgroundColor = 0x66ff99;
button.alpha = 1;
button.visible = true;
button.setPosition( s2d.width-(2*w), 2 );

// some label for the button
var t = new h2d.Text(hxd.res.DefaultFont.get());
t.text = "click me";
t.textColor = 0xFFFFFF;
button.addChild( t );

Color contains alpha so try 0xFFFFFFFF

Sorry should be 0xFF66ff99

Hey, this works! I can see them now, thanks man :grinning: