Is is possible to have “flat shadows”? Now there is some kind of gradient applied, and lowering some values makes the shadow low-quality.
My current settings are:
new DirLight(new h3d.Vector(0.3, -0.4, -0.9), s3d); s3d.lightSystem.ambientLight.setColor(0x6882A8); var shadow = s3d.renderer.getPass(Shadows); shadow.blur.radius = 0; shadow.blur.quality = 1;
Unrelated question; how do I get anti aliasing on the boxes? It looks very “crisp” at the moment.