What’s the correct way to work with Layers - how it was intended to be used?
My Current approach is this:
// 1. Created layers
var layers = new Layers(camera);
// 2. Created graphic utilities without mounting them
var g = new h2d.Graphics();
var tileGroup = new h2d.TileGroup(tileImg);
// 3. Adding objects to layers mounts them anyways.
layers.add( g, 1);
layers.add( tileGroup, 0);
There are many ways to use it with the same results. How was it intended to be integrated into a scene or how do you use it?
Am I using it incorrectly right now?