Is there an example of using ScreenFx passes/shaders for h3d scenes?



I understand that normal shaders get added to the mainPass pass of a material, but I’ve tried to read through the API documentation and various examples in source (including the scene/pbr/renderer), and still have no idea how attach/use a ScreenFX pass or a ScreenShader (for something like Outline).

If anyone can point me to a basic example or some addition documentation, that would really helpful. Conversely, does anyone know if additional documentation sprints are planned to fill in this gap?

Thank you for any help in advance!