Let’s say I have a 2d scene with a bunch of objects, some drawable.
Also a bunch of drawables as children of other drawables.
– object1 (Drawable)
---- child1 (Drawable)
---- child2 (Non-Drawable)
---- child3 (Drawable)
– object 2
Can I apply a shader/filter to whatever the the scene has rendered (so basically post-processing)?
If not, is post-processing possible if I separate all the drawables thus avoiding the big tree structure.
I’m guessing it’s possible with filters.
If I were to apply a filter to the scene object, Would it first render everything in the scene before applying the filter?
thx, for reading