Hey, I have an interesting issue again Maybe someone already faced with this issue - The 3D model’s shadow looks like different than the model, it looks like the shadow was generated partly based on a T-pose. It’s strange because just the arm shadow which is wrong.
I’m using Heaps 1.6.1, tomorrow I will try it with 1.7 maybe it will help…
The model is from the official demo - https://heaps.io/samples/skin.html
The code for the light and for the shadow:
new DirLight(new h3d.Vector(10, 10, -5), s3d); s3d.lightSystem.ambientLight.setColor(0x666666); var shadow:h3d.pass.DefaultShadowMap = s3d.renderer.getPass(h3d.pass.DefaultShadowMap); shadow.size = 2048; shadow.power = 200; shadow.blur.radius = 0; shadow.bias *= 0.1; shadow.color.set(0.7, 0.7, 0.7);
The issue in live: http://flashplusplus.net/haxe/levelup/index.html