From what I understand from documentation, resources are loaded (and cached) from file system when fetched through loader. Either by macro (res/ path) or by calling load method.
Creating a scene in my game is simple. I create s2d.Object(s) provide them resources and all the loading stuff is done automatically.
My question is, how should I release resources (memory and gpu stuffs for textures) when my scene is over ?
Heaps is a very good framework but this part is not explicitly covered by documentation nor by samples.
Thank you for your answers.