So, im looking into Heaps, having not really used it before i have to say its got a lot of cool features. One thing puzzles me - seems there is no Antialiasing on native? With HTML5 it seems that Engine.ANTIALIASING works - but this does nothing for SDL / DirectX on HL…?
Is there some specific reason there isnt any antialising? Ofcourse its possible to use FXAA or maybe even TAA in a deferred 3d pipeline… But for basic 2D stuff… having jagged graphics is not something that works well… im hoping there is a way to fix this… (Without forking Hashlink )