Hello there,
I am working on a complex 2D game using Heaps; and I have reached a point where performance optimization is becoming a critical factor. The game involves a lot of dynamic elements; such as particle effects; AI-driven characters; and real time physics. While Heaps has been fantastic in handling these so far, I have noticed some performance dips; especially when there are many entities on the screen at once.
What’s the best way to manage rendering in Heaps when dealing with a large number of sprites and effects? Are there specific techniques or features within Heaps that can help reduce the rendering load?
I am concerned about memory usage as the game scales. How can I effectively manage memory in Heaps to prevent leaks or excessive usage? Are there particular data structures or practices within Heaps that are more memory-efficient?
I am using Heaps built in physics, but as the complexity of interactions increases, so does the computational cost. Are there ways to optimize physics calculations or any third-party libraries that integrate well with Heaps for this purpose?
Also, I have gone through this post; https://community.heaps.io/t/should-i-use-heaps-or-not-yet-beginner-blue-prism/ which definitely helped me out a lot.
Thank you in advance for your help and assistance.