Has anyone ever implemented a peer-to-peer network (no centralized server) with HxBit?
I recently acquired Darksburg and saw that there was a peer-to-peer mode. By chance, if Mr. ncannasse passes by here, would it be possible to have a quick (even a long ) overview of how it works for this game?
My notions of network / sockets go back to my studies more than 15 years ago … The example of cursors on GitHub is very clear to me. With a local network everything is fine but we only find examples for the local network.
Thanks in advance