after getting a bit more accustomed to game engines ‘n frameworks, i kinda feel like using these for making everything , but, is that a bad idea?
i don’t know what the differences are between something that is meant for apps, such as Flutter, and the “low-level frameworks” such as Heaps (mid-level?), OpenFL/Lime, NME (dead?), Snow (rip ), or just a SDL2 wrapper.
for example, let’s say i wanted to make an iOS text editor, but since i’ve got the power of a game engine, i then add all sorts of cool visual effects that require low-level api!
would something like Heaps really be an overkill (duplicate)?, as in literally kill the battery life, lol? I see Flutter uses a 2d graphics lib called Skia, and i assume Google just super-optimizes everything…
Or perhaps, the biggest problem in this case is mobile deployment? I’m not even sure of what the latest thread on it is… this one? …But at least on desktop ‘n web it’d surely be fine… right?
i think i can survive without native widgets ‘n hot re-loading…
anyway, just curious if anyone’s got a clue… as it would be totally awesome to use one framework to make anything! …only one framework to rule them all!..
…and not cave into Google’s version of Haxe, and be forced to learn and conform to yet another framework.
update: note: quentin dreyer’s android template and ios template seems to be well-maintained with continuous build, and it’s around 3 years newer than the official repos