Hi, I’m learning Heaps and I’m looking for a way to render a 2d scene with big pixels, like a NES game for example. The idea is to have a total resolution of 256x224 pixels for rendering, then to scale the rendered frame 2 or 3 times to fill a descent portion of modern screens with big chunky pixels.
Is there a straightforward or usual way to do this? In my searches I could not find a simple example of this.
Cheers!