HI guys.
is it posible to resize viewport when browser window get resized?
I already do basic viewport here https://community.heaps.io/t/viewport-letterbox-scale-render/1118 but the viewport not updated when browser window get resized.
Maybe you can use something like
engine.onResized = ()->{
trace("window has been resized");
};
or
Window.getInstance().addResizeEvent(
()->{
trace("some action on resize event");
}
);
in your init
method? Haven’t tried it yet with js target…
Anyway doesn’t seem to work. I’m really no viewport expert and I also get very weird results here. (you can also ask on discord if you like to)
… or maybe now it works:
import hxd.Window;
class WindowResize extends hxd.App {
static function main() { new WindowResize(); }
override function init() {
var t = new h2d.Text( hxd.res.DefaultFont.get(), s2d );
t.text = "Hello Heaps!";
apply_game_resolution();
engine.onResized = ()->{
trace("window has been resized");
apply_game_resolution();
};
}
function apply_game_resolution() {
var inworld_camera_width = 64;
var inworld_camera_height = 32;
s2d.scaleMode = LetterBox(inworld_camera_width, inworld_camera_height, true, Left, Top);
}
}
Hi, thanks for replying.
actually I forgot to set canvas size on my index.html
<canvas id="webgl" style="width:100%; height=100%"></canvas>
thats why the viewport not get resize even after I set scale mode on resize event.
silly me
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