Tile.autoCut - h3d.mat.Texture.checkSize forces powers of 2 it seems but why
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0
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446
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November 30, 2022
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Cannot install hide
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0
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544
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November 26, 2022
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Should I use heaps? Or not yet? [Beginner]
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3
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2270
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November 23, 2022
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Type not found hxd.App
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1
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707
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November 23, 2022
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Heaps can easily compile Android, IOS, HTML5, MAC, window, etc
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8
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1728
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October 16, 2022
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Drawing curves between two points
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2
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763
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September 22, 2022
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Basic example for using h2d.Camera to move the world but keep the HUD in place?
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5
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2117
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September 22, 2022
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Implementing support for outlines in the SignedDistanceField shader
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1
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838
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August 21, 2022
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About mouse down or touch down events
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1
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722
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August 12, 2022
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Getting started quickly with NBase
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3
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781
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August 12, 2022
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Unstable Release Build on Windows?
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3
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602
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July 13, 2022
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How to uncap fps and is there ttf support?
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2
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1113
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June 27, 2022
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Is this possible to change window position?
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1
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545
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June 23, 2022
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Hashlink/C to exe
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5
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1419
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June 4, 2022
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Godot or Heaps?
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6
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3960
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May 30, 2022
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Hashlink version has no sound
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4
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1063
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April 30, 2022
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Should we be pre-allocating memory (pooling), or not?
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1
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1292
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April 14, 2022
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Antialiasing on Native
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2
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1414
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April 20, 2022
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Graphics 101: drawing graphics (vector?) vs bitmap graphics
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4
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1028
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April 14, 2022
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Heaps multiple windows
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3
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957
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April 4, 2022
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3D Asset Pipeline
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6
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1779
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March 22, 2022
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Error: C2065: 'outValue': undeclared identifier
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4
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778
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March 16, 2022
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Different texture on each side of a cube?
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1
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495
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March 15, 2022
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On using Heaps (or SDL) for making non-game applications
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2
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1431
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March 1, 2022
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Hxbit client-side disconnect handling
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1
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603
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February 27, 2022
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How to HeapsIO -- "*intended*" use
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1
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1286
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February 17, 2022
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Entity system design 101: how to make a game object
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6
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2684
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February 15, 2022
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UWP target with heaps?
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0
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403
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February 13, 2022
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Invisible circle fixes shader bug
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0
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443
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February 12, 2022
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The path from FlashPunk to HaxePunk to Heaps...Punk?
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18
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1793
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February 7, 2022
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